Real Time Lighting and Environment VFX For Prodigy the game (PC) with Unreal 4
Real Time Lighting and Cutscene VFX For Prodigy the game (PC) with Unreal 4.
I worked with the Art directors for the references research, to convey their vision of the aesthetic of the game.
Real Time Lighting and Cutscene VFX For Prodigy the game (PC) with Unreal 4
Graduate Lighting/3D reel 2015
Memento Mori – Beauty, AO and zDepth pass rendered with Mental Ray – Sequence 4 Shot 1
Memento Mori – Composited frame – After Effects, Magic Bullet,
Memento Mori – Beauty, Shadow Mask, AO, and zDepth – Sequence 4 Shot 2
Memento Mori – I animated 2 spotlight with a Noise mel script, One to lit the scene the other to cast the doctor’s shadow. I had to a particular render layers to create the mask.
Nobody Cares – Shave and hair Cut, Maya, Mental Ray, After Effect, Magic Bullet.
Nobody Cares – Exctract from the storyboard with light and designs intentions. Shot 6
Nobody Cares – Beauty pass, rendered in Maya with Mental Ray and Shave and Hair Cut.
Nobody Cares – Rendered and composited Frame of Shot 6 – Maya, Mental Ray, After Effect, Magic Bullet.
Nobody Cares – Beauty pass and Composited frame of Shot 8. 3D particles container in Maya rendered with Mental Ray.
Nobody Cares – Car headlights hitting the character Cerf-LOup.
3D rendering of Cerf-Loup in Maya with Vray
Wooly – Tablet Game. Unity 4.1
Lighting Art and Environment Art
Here is my personal photoblog :
This presents my sensitive captures of what I see taken with my phone or my Canon 100D.