Visual Effects

Main VFX artist on Absolver (PC, PS4) at Sloclap during 1 year of production. Effects are done in Unreal 4.

Real Time Lighting and Cutscene VFX For Prodigy the game (PC) with Unreal 4. I worked with the Art directors for the references research, I made my own sketches I proposed to the team to convey their vision of the VFX of the game.

Real Time Lighting and Gameplay VFX For Prodigy the game (PC) with Unreal 4

Real Time Lighting and Gameplay VFX For Prodigy the game (PC) with Unreal 4

My VFX Reel 2015 on my work on Battlefleet Gothic Armada (PC) developped with Unreal 4

Graildark Nebula

Beam Chaos

Muzzle Chaos

Chaos Rocket Impact

Cloud for a dead solar system

Role

Real Time VFX Artist