I am a Lighting and a VFX Artist. I am currently working at Ubisoft as a Real Time Lighting Artist Junior. My contract is ending in September 2018.
I am continually developing my graphical sensitivity and my ability to create strong atmospheres.
Thanks to my fine arts course, I appreciate keeping a global vision of the projects I work on. I study both game art and game design, which allows me to set a coherent relationship between gameplay and art direction.
What motivates me the most is setting the global atmosphere of a game. This is why I specialized in Lighting and Visual Effects, which conditions the player in a particular mood while guiding him/her throughout the level design.
Here is the link to my personal photoblog where I experiment with my camera Canon 100D and my smartphone :
Ubisoft Studio Paris
02/10/2017 – Present • Paris, France
Local interior and exterior lighting for an unannounced AAA game
Jully 2016 – 01/09/2017 • Paris, France
VFX for Gameplay, Trailer and Environment
Lighting for Interactive objects
Research and Development in Shaders and VFX
Hanakaï Studio | Prodigy (PC)
November 2015 – June 2016 • Paris, France
VFX Gameplay / Cinematic / HUD / Environment
Unreal 4, Photoshop, Blender
Real Time VFX Artist Intern
Tindalos Interactive | Battlefleet Gothic Armada
1 st April 2015 – Present • Paris, France
VFX for the game Battlefleet Gothic Armada: Reel Time Strategie game based on the Warhammer 40K universe of Games Workshop:
VFX Environment: Fog, Smoke, Nebulas.
VFX Gameplay: Reactor, fire and rockets, laser shot fire, Heal.
3D/ Environment, Lighting, Shading Artist Intern
Antek Studio - Video Game Studio
1st Jully 2011 – 30 August 2011 • St Mathieu de Tréviers
Heroes of God:
Environment design, modelling, texturing with Maya, rendering with Mental Ray.
Weapon design, modelling, texturing with Maya, integration in Shiva, Shading.
2D/3D Game Artist Intern
Antek Studio - Video Game Studio
1 Juily 2010 – 30 August 2010 • Lunel
Concept Art, environment design, modelling and texturing plants and flowers for a japanese garden, stylised half cartoon half realistic.
Illustration for game design and presentation for the final client.
Storyboard and animation of an add for the Seaquarium in south of France.
Enjmin - National Video Game School of France
Master's Degree in Interactive Media and Video Game
October 2013 – Present • Angoulême
Video Game, Art direction, Game Art, Interactive Media, Teamwork, Managing, Ergonomics, Programming
Esad – Superior School of Art and Design
Bachelor’s Degree in 3D Animation for Movie (DNAP image Animée)
september 2010 – june 2013 • Amiens
CG animation, modelling, texturing, rigging, skinning, lighting, rendering, compositing, editing.
Story board, scenario, writing, drawing, filming, acting.
semiology, art history
Superior School of Fine Art of Aix-en-Provence
First-Year University Level With Honor
Sept 2009 – June 2010 • Aix-en-Provence
Mixed Media, Interactiv Media, FIne Art, Contemporary Art, Photograpy, Installation, Academic Drawing, Nude and anatomy Drawing, Exhibitions, Teamwork
Preparatory Class for High Artistic School
Oct 2008 – Apr 2009 • Toulouse, France
High School Diploma in Science, With Honor
Sept 2007 – June 2008 • Montpellier
European section in German, with optional subject: visual art
Lighting Real Time VFX
Lighting Real Time VFX Shading Environment Character Concept Art Rigging Art Direction Storyboarding Animation